Reven has been with he Aces Wild since September 29th 2013. He has been a staunch Echo pilot and participated in many competitive matches and leauges. If it was up to him every mech would be a Centurion!
Drop Nights: Mondays 9PM-11PM EST, Wednesdays 9PM-11PM EST, (Optional) Fridays 9PM-11PM EST
CO: MAJ Psycho Pirate
XO: CPT Virgo
We focus on using combined arms tactics and relying on what everyone is good with, regardless on how 'meta' it is/isn't. We don't excluded chassis, weapons, or builds as long as you perform well in them. We want people to be able to use what they are good in and what they like to play. We are casual outside of drops, focused in match (ie comm discipline, following DC directions, minimal horse play, professional and courteous attitude toward teammates and opponents). When we drop on non-drop nights, anything goes. We are not against having fun and just goofing around at times, but on drop nights we like to see focus once the lead start flying.
Competitive Level: Semi-Competative
Role-Play: Optional but Recomended
Drop Nights: Wed 9pm, Sat 11:59pm EST
CO: Major Bouncin
XO: Captain Spectere
We as Delta company would like to find a group of players who will work well with a team, adjust to orders and have a great time. As a semi competitive company, we will be running drops in not only Open drops but Faction Play as well. Lance formations are a must as well as having good information relaying/communicating skills. Meta is not required but some minimal requirements are needed when dropping in Faction play.
Also what sets this form of Delta apart from other companies in the group is our dedication to the role playing aspect of our Merc Corp, the Aces Wild. Some of these things include Lance commanders, as well as lance specific formations while under orders of Delta Command. Second, with the help of Command Group, we at times will help with events hosted by CG as well as AG. Although this aspect of Delta Company is not mandatory, it is a great help to help grow and solidify our ranks once again.
Competitive Level: Highly Competitive
Role-Play Oriented: Personal Preference
Drop Nights: Tuesdays 11:30PM EST and Thursdays 11:30PM EST
CO: MAJ Tamerlin
The dapper gentlemen of Echo Company have chosen the name “The Horsemen” not only in reference to the role of a cavalry force to rapidly close in and crush their opposition, but also after the legendary Four Horsemen of the Apocalypse. Echo was created within the Aces Wild for those who wished to compete in community driven leagues and competitions but also maintain respect for their opponents and value sportsmanship. Those who wish to join should possess talent, dedication, humor, desire to win, leadership, and humility.
We track and understand the changing “meta”, but are not constrained to fashionable ‘mech builds. We are organized on and off the battlefield. We are the harbingers of our enemy’s destruction. We seek continual improvement in all roles, from drop commander to direct fire support. We are a tight-knit group, but love to find others of like mind. We are the apocalypse as one. We are The Horsemen.
Competitive Level: High
Role-Play Oriented: Yes
Drop Nights: Mondays 9PM-11PM EST and Thursdays 9PM-11PM EST
CO: MAJ Zarakynel
XO: CPT ExoOmega
Re-opened. Awaiting info.
Playstyle: Very Hepful
Competitive Level: Relaxed
Role-Play Oriented: IS, but we do not mind stealing some Clan Tech after we blow it up!
Drop Nights: Tuesdays 8PM EST and Sundays 9PM EST
CO: MAJ Hillbilly
XO: CPT Halfclip
We are open to new and quirky stragegies. A bit Goofy and non-serious most of the timel; but when duty calls we are supprisingly effective due to the fact we know each other and comunicate well.
Competitive Level: Increasing to High
Role-Play Oriented: NO
Drop Nights: Sundays 8PM EST and Tuesdays 9PM EST
CO: MAJ Black6
XO: CPT RageRandom
The India "Outlaws" are working towards competitive play. We have many players that represent AW in offical AW Competitive matches. Others are learning and working hard to improve. We are also know to often PUG with a beer and pretzel player attitude. The latter helps remind us this is a game and we here to have fun. The Outlaws have a unique Style/attitude that is not for everyone. If you find occasional crude lewd adult humor off putting, this is not the company for you. As it will often spontaneously occur with out warning. If you do not like being told what do in drops or what type mechs to to take by designated Commanders, this is not the company for you. Most our drop nights are open to all. So feel free to join us for drops and see for yourself what the Outlaws are all about.
The Command Group is the head of the Aces Wild. It consists of the Regiment’s Colonel, each Battalion’s Commanding Officer, and any other large task force or component Commander. The Command Group is directly responsible for the actions of the Aces Wild and the contracts the unit accepts or denies.
The Auxilliary Component of the Aces Wild consists of the Phoenix Guard, Alegro Guard, reserves, and retired personnel.
The Phoenix Guard was created as COL. Black Phoenix's personal guard lance. The phoenix guard remains today as a place for members of the Aces Wild that have gone above and beyond for an extended period of time.
Following the establishment of the Aces Wild as defenders of Alegro in 3046, it was deemed necessary to create a type of local militia to serve in the Aces' absence. Thus the Alegro Guard was formed. With 13 planets in the Outworlds Alliance to protect, our mercenary unit relies heavily on the skill and bravery of these young men and women to bolster the defense of our homeworld.
Working in close conjunction with the command group, the Guard serves a dual purpose- One, to defend Alegro in Aces Wild absence or to support in case of pirate incursion or Kuritan invasion. Two, to house the Aces Wild's first cadet training academy to bring up the next generation of 'Mechwarriors.
These junior pilots are our legacy, as well as our future.